TeamXBox Interviews Greg Zeshuk
Published by Hexadecimal on October 16, 2007
At a recent trip to Bioware’s studios in Edmonton, Alberta, TeamXbox sat down for a nice chat with sir awesome himself, Dr. Greg Zeschuk to discuss the upcoming Mass Effect. He discusses their experiences creating the game, the challenges they’ve faced, what it’s been like working with next gen and what they hope their audience will take away from the game.
I think with us, we’ve always had that belief. It’s always been held true, like you said. We really spend an awful lot of time playing it. I think that’s one of the funny things that you wonder sometimes if companies say, “Okay, the features are all done,” then, zoom, it’s out the door. But, really, it’s about playing what you’ve created, and I think that’s actually, a lot of times, when we do our best work, when we have the game fully playable and you start playing, saying “This could use some tweaking here and maybe a little bit of strengthening.”
The other side of the coin is, I think everyone is getting that now. You’re seeing, almost across the board, with most folks’ games the quality is going up. This is going to be a very, very competitive Christmas season—there are some blockbuster, classic games coming out this year. It’s going to be amazing actually
To read the full interview, head here: Bioware’s Dr. Greg Zeschuk Interview
And to discuss in the thread, head here.
This item was filed under: Mass Effect News
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