Mass Effect: Combat and Dialogue
Published by Hexadecimal on August 28, 2007
Recently, Gamespot have sat down and provided a nice glimpse at the carnage and the glory within Mass Effect by discussing the great degree of variation available to players regarding combat and dialogue.
As we’ve reported frequently, the game gives you a number of dialogue–and in some cases, action–options as you progress through a conversation. In this case, we saw that this particular version of Shepard had spent talent points in the charm and intimidation categories, giving him two extra response options (in red and blue) that he wouldn’t have had otherwise. Apparently, you won’t even be able to complete some of the optional side missions without sufficient levels in these categories. At any rate, the confrontation came to a head, and Shepard had to make a decision between all six options, some of them quite extreme… This situation certainly exemplified the freedom you’ll have to handle even the most tense, pivotal situations in multiple and diverse ways.
To read the full article, head here: GC ‘07: Mass Effect Combat Update
This item was filed under: Mass Effect News
« Gameplayer Interview Casey Hudson
Mass Effect Forum Has Gone Live! »
Comments and Discussions
At present, only 1> comment has been posted.









More good info Hex, as usual a good read and very interesting.